Introduction

An introduction to the cheat sheet

Before you start reading through, it's important to make this extremely clear: I've been working in this space for over 4 years but I don't have all the answers. This website is only the lessons I have personally learned and think are worth sharing. All this advice is subjective and cannot guarantee results.


Website contents

A quick guide to what this website has

  • Introduction - This is page you're on now. Just an introduction to the website and what it has to offer.

  • Being Creative - This page is all about learning to create things. It isn't limited to YouTube/video production, it can be any sort of art. If you're interested in hearing my advice on getting out of bed and making cool things, check it out!

  • Working Freelance - This page is specifically for those interested in working freelance within the content creation space. I've worked with thumbnail artists, video editors, motion graphics artists, emote artists, VTuber and PNGTuber artists, and many other kinds of creators over the years. I've learned a lot from them, as well as personal experience.

  • The YouTube Section - The 4 lower buttons, YouTube channels, planning videos, workflow, and video production are all in regards to YouTube. If you're interested in starting a new channel or want advice for your current channel, I recommend reading through them all left to right!

This cheat sheet can:

  • Help you find your creativity

  • Suggest creative outlets

  • Give you advice on how to keep making things

  • Help you design content you can be proud of

  • Show you how YouTube videos are structured

  • Suggest ways to structure your YouTube workflow

  • Give advice on scripting, recording and editing your videos

  • Help you package your videos with title and thumbnail tips

  • Show you my experience as a freelance video editor

This cheat sheet cannot:

  • Solve creative avoidance

  • Guarantee views on YouTube

  • Teach you whole skills

  • Guarantee commission requests

  • Provide financial advice

  • Cover everything to know in a given topic


Being Creative

Creativity is a skill, but how do you hone it?


Motivation

How do you even begin?

A lot of this advice has helped me a lot through my creative endevours, but you might find other methods more useful. I hope you at least give these a try if you want to be creative but struggle to start. If you do try any of this, I'd love to hear how it goes!

Dedicating time

One hour a week or one day a month.

If you want to work on a bigger, on-going project (writing a book, making a game, etc.) find an hour per week to work on it. That hour doesn't have to be at the same time on the same day every week, though that helps. But make sure you schedule that time in advance. ("Wednesday 4-5pm is writing time" or "I've got a day off on Friday, I'll spend 9-10am editing" etc.)If you're looking to do something much smaller (draw an art piece, edit a video, etc.) you can instead dedicate one day to a more self-contained project ("Tomorrow I won't play any games until I've drawn something" or "I'm going to write a song on Tuesday.")

Start small

The key to activation energy.

Whether you're starting a new project, or going back to an on-going one, it's best to start with a very simple task, something super easy and fast. Doing that can help give you the momentum you need to continue, rather than looking at the project and giving up before you even begin.

Accountability

Invite a friend!

Personal accountability is hard, but social accountability is much easier. Instead of facing the creative process alone, challenge a friend to go through it with you. Find a skill for you both to learn, or even different skills, and check in with each other and compare progress. If you both want to just make things more often, be that art, music, videos, etc. simply challenge each other to make things over a period of time.If you want to turn it into a competition, have all participants time the hours they spend on a given project or learning a skill. Whenever someone completes a project or tutorial, those hours turn into points. Whoever has the most points at the end of a given time slot (a week, month, or even year) wins. This makes ambitious projects more risky, incentivising smaller but more realistic scopes.


Inspiration

You want to make something but don't know what

For me, inspiration is the easiest part. I hope these ideas can make it easy for you too!

Working with a prompt

Probably the best way to find inspiration.

Prompts don't just inspire ideas, they also give you great guidelines to work with, but only if you come up with the right ones. I believe there are 3 prompt categories: Combination, Imitation, and Limitation. All prompts designed for open-ended creativity usually fall into one or more of these categories, so let's go over them.

Combination

Combining different concepts together is how a lot of people gather inspiration. Here are some examples of what you can combine:

  • Genre - combining two different genres is quite simple. For example "horror and comedy" or "post-apocolyptic and murder mystery."

  • Mediums - combining different mediums together. For example "make something using 5 different artistic mediums (art, video, music, etc.)"

  • Material - creating something from different materials. For example "half animal, half machine" or "fire and ice"

Imitation

Existing media can be a great foundation to start your project from. Imitation often leads to learning too! Here are some things you can imitate:

  • Style - breaking down the style of existing work and learning to replicate it. For example "make something in a comic book style" or "create a documentary about something you're interested in"

  • World & Characters - a lot of fan fiction comes from taking the ideas of characters or the ideas of a world and expanding upon them in ways the original media didn't. For example "take a story but change the ending" or "create a new character that secretly played a big role in a story's plot"

  • Fan art - literally just drawing characters or scenary you like in a piece of media but in your own way can be a great use of imitation. For example "draw your favourite character in new attire" or "draw a location in a piece of media we know exists but don't get to see"

Limitation

There are a few ways you can limit yourself, I personally like these ones, but I'm sure there are more out there:

  • Technical limitations - these limit your ability to use certain tools or mediums. For example "make music only using your voice" or "make art only using things you find outside."

  • Creative limitations - these are limitations on the concept itself. For example "portray a character without showing them" or "tell a story in reverse-chronological order"

  • Character limitations - these limit a character you're creating. For example "a character that's missing something (could be a physical part of themselves, someone close to them, or a sentimental trinket)" or "a character that can't do something (casting in a world of magic, being able to see or hear, being able to feel certain emotions)"

  • Demographic limitations - these limit the target audience for the specific project. For example "make something for children" or "make something for someone you care about"

Prompt examples

Here is a small list of prompts you are more than welcome to use for your own art projects! If you do use any of them, feel free to show me the results!

  • Portray a character without showing them (first-person, showing things they own, diary entries, a conversation about them, etc.)

  • Create something from a song (could be a music video, art about how the song makes you feel, a remix or cover of a song, etc.)

  • Make something for children (educational, made for accessibility, a game, a story, etc.)

  • Design a product that doesn't exist (physically make the product, create an advertisement for it, write an article about it, design blueprints, etc.)

  • Create something only using 3 distinct colours (mood board, pixel art, paint something, video, etc.)

  • Ask someone to take photos of interesting things for you, then create something using those photos (either as inspiration, or literally manipulate the photos in some way.)

  • Something that you found (making a documentary on info you found, a video of you playing an old game you found, making art out of things you find outside etc.)

  • Create a persona (mood board and ideas for personality, visuals on what they look like, creating their backstory and lore, etc.)

  • Create something about your favourite media (drawing a character from it, writing fan fiction, making a review video about it, etc.)

  • Make something to give to someone else (cook/bake something you haven't tried before, draw them, write them a poem, etc.)

  • Create something interactive (video game, mini TTRPG session, a simple card game, a puzzle, etc.)


Input variation

Sometimes a change of scenary helps!

Sometimes when I'm stuck on what to do with a creative project, I find that it helps to look elsewhere. If I'm working on a D&D character, I'll look at characters in completely unrelated media and genres like action movies or sci-fi games. Sometimes taking a walk outside can help too, not just because touching grass is healthy, but also because there's just a lot of "stuff" outside; buildings, vehicles, litter, even people and their clothes can inspire ideas. If you do look elsewhere for inspiration, it's important to note that you won't just find it by looking, you have to actively craft yourself these prompts, and give them time to flourish into ideas.


Execution

You have ideas, but what should you do with them?

Learning new skills

Learning a new skill is daunting. Here's my advice

When it comes to learning a new skill, I prefer to start with a single tutorial, learning the very very basics, and then do a process many refer to as "fucking around and finding out." I think the basics are essential to properly learn for most mediums, but there's a lot of value into translating those basics into things that interest you rather than committing all your time to studying and not learning by doing. Here are some things I've learned, and how:

  • Learning Blender - most people know about "the Blender donut tutorial" but if you don't, just search for it in YouTube. After learning the basics of making a donut and coffee mug, I then tried making other objects instead of going to learn texturing and rendering.

  • Learning Aseprite - I hadn't tried pixel art before, so Aseprite was a little scary. I looked at a tutorial that taught me all the tools and keybinds, and then just traced over images. I'm not great at it, don't get me wrong, but I've learned a lot.

  • Learning video editing - I was taught the basics of Premiere Pro in college (importing footage, cutting, transforming, adding text) and then I just went off and enjoyed putting those skills to use in gaming content.

  • Programming - I learned the basics of Python in school (inputs, outputs, if statements) and then started trying to make my own interactive stories with decisions you can make. Eventually this pushed me to learn while loops and functions. These days I don't touch code, but if I ever picked it back up, I'd know where to begin.

If you've ever wondered why learning certain skills academically have been easier than self-learning, it's usually because you're given the basic fundementals in class, and then told to apply those to something more open-ended for an assignment. So next time you try learning something new, start with a basic tutorial and then apply those skills to something that interests you more than what the tutorial covers. As you keep playing around with those basics, you'll run into road blocks and limitations of those basics. That's when it's time to look at the next tutorial.

Think outside of the canvas

There are countless art mediums, including some you would never even think about!

I personally believe that art mediums exist on a spectrum. On one side of the spectrum are your "motor-skill" arts such as drawing, painting, and playing physical instruments. On the other side are your "cognitive" arts such as video editing and programming. This spectrum isn't clean as a lot of styles within an art medium sway it closer to one side or another, but knowing what clicks with you more can be hugely beneficial when thinking about what skills you'd like to try out!But don't forget that art exists everywhere, even where you don't think about it. Building in Minecraft, writing scripts for video essays, DIY projects or decorating your home, cooking and baking, they're all forms of art! If you have a big idea but are scared you don't have the skills to pull it off, start with what you do have the skills for.


My challenge to you

Welcome to Sat-art-day!

Every other Saturday, I participate in a little event I call "Satartday." During this day, I have to create something based on a prompt I decide on the day before and finish it by the end of the day. I spend that Friday evening coming up with ideas, but I don't plan or write anything down, I just let it marinate in my mind overnight. The next day I dedicate almost entirely to this project. I've learned new skills for it like pixel art, made some things that really connect with me, and some silly stuff too, and have had a lot of creative satisfaction from actually finishing these little side projects and getting to share some of it with others. I challenge you to partake in Satartday! Doesn't have to be Saturday specifically, but I want you to make a small thing every two weeks. If you do this, feel free to share it with me on Discord and tell me what the prompt you (and any other friends you invite) went with!


YouTube Channels

How do you brand your channel? How does it stand out?


What is a YouTube channel?

It sounds like a silly question, but do you really know the answer?

I actually think that the word "channel" is a little misleading given how the YouTube algorithm opperates. I think it's actually best to view "channels" as programmes. A TV channel hosts an array of different content, but unfortunately that just doesn't work with YouTube. Creators are pushed to stay within their niches, and branching out is often bad for a channel. So what do we do about this?I personally recommend making your channel "topically diverse" while keeping it "genre consistent." (For example, if you're a gaming channel, try speedruns, challenges, blind playthroughs, play different types of games, but keep it to gaming as the wider genre. If you're an art channel, don't stick to digital or traditional art, try both, mix it up with other artistic crafts like sewing, crochet, and whatever else appeals to you, or make art about different media like games, movies, anime.) I've met so many content creators who get locked into one topic because they didn't allow themselves to branch out early enough and now it's too risky.If you fear you have been locked into a topic, or you want to do very different styles or genres of content, that's what second channels are for! Most second channels are lower effort, less grand, or just entirely different video genres altogether. There's no harm in making these and just having fun with them. I've even met people who've made secret channels they don't advertise at all and post super low-effort content just for fun.


Your content isn't unique... yet!

Realistically, your ideas have been done before. How will you make them different?

There isn't much I can say outside of "make sure whatever you're doing stands out in some way." It's advice every YouTuber can give but very few can really elaborate on. You don't have to be different to have a good video, but if you're looking to really stand out and have your channel perform well, you should consider how you can provide something a little more unique than other channels in that space.If you're doing something educational, look for topics that no one has a strong hold of, or a format that makes it fun and engaging. If you're a gamer, think about why people would choose your channel over the countless other lets-players out there. The only general advice I can give to this would be to look at your favourite YouTube channels. Think about what they do differently, what makes you enjoy them over the others, and what you wish they did more? Is it aspects of their online persona? Bits that they do? Specific ways they format their videos? If you need more inspiration, take the genre you're most interested in, and then merge it with a completely unrelated genre. That's what Game Theorists did with maths & science video essays on video games, and it's what Will McDaniel does with horror practicle effects and comedy skits.

Growing your channel

I can't guarantee you views, but a lot of this advice can help your channel avoid stagnation.

Keep your content flexible, but your style rigid.
Viewers won't care to subscribe or watch your other content if it's completely different, but they won't want to watch the same thing over and over and over. Even YouTubers who are super consistent in style and genre have very different audiences across different video topics. Take a channel like Game Theorists, for example. 7/10 of their most popular videos are Five Nights at Freddy's theories, but they know some of their audience doesn't care about those videos, and chasing those views will only lock them out of being able to do other content and gain different audiences.
Collaboration should be a tool, not the whole brand
Collaborating with bigger creators is the best way to get new eyes on your channel, and they're usually worth reaching for. However, it's important not to let collaboration dilute your channel. A lot of YouTubers collaborate more than they post solo content, which causes that solo content to do significantly worse. Remember, every time someone watches your video, they're recommended at least one other video by you, if they don't click on it, less people will be recommended it.
Only hop on trends if you can do it better
Using another gaming example, if a video game suddenly starts trending, like Lethal Company, REPO, Peak, etc. Only hop on that trend if you think you can do it in a way no one else has yet. Try thinking past what everyone else is doing. To begin with, everyone will be doing their first playthrough or just having fun collaborating. That's fine for streams or bigger YouTubers who have a more established audience, but for a video, you have to add a twist. Make a challenge out of it, make art for it, do something that no one else has had time to do because they're too busy focusing on the early stages of the trend.
Content VS personality
This one isn't universal, it really depends on the style of content you're going for, but it's important to keep in mind that not everyone wants to just see the "content," a lot of them want to see the personality behind it. If you're an artist talking about the process of your art, don't be afraid to share the struggles, mention how you spent your breaks, bring up relevant annecdotes where you can. These are the things that make a viewer go from watching one video on your channel to watching a lot more.
Don't clip farm - Different medium means different style
If you're going to post short-form content, don't just make it clips of your long-form videos. Instead, adapt your shorts to be different. NileRed posts super small experiments that aren't relevant to the bigger projects in his long-form videos. PhoenixSC asks a question about something in minecraft, explains the context, then answers the question at the end. Both of these YouTubers do short-form content about the genres and topics their long-form videos cover, but shift the style to something that works in short-form rather than clipping a single highlight from a stream or long-form video. These are both YouTubers I watch the long-form and short-form content of. Moarf, on the other hand, posts shorts of the collaboration videos he's in, using other YouTubers/Streamers to boost the views. This clearly works for short-form views, but I haven't once watched one of these and thought "I want to watch the full video now." I'm sure you can probably relate to that from your own experience too.


Planning Videos

Here's what you should think about when planning your YouTube videos!


A-plot & B-plot

What are they, and why are they crucial to your videos?

I like to think about A-plots and B-plots like a video game or epic fantasy story. Your A-plots are your main quests, your goal for the video. Your goal doesn't have to be grand, it just has to be interesting. B-plots, on the other hand, are your emotional investments, the things that make your audience watch in anticipation rather than skipping straight to the end.Pretty much every popular video on YouTube has a strong A-plot to hook viewers in through a good title and thumbnail, and a hard-hitting B-plot to keep them invested throughout. Keep in mind that not all video genres need a B-plot (tutorial videos, animated story-time videos, super short educational videos, short skits, etc.) but most long-form videos benefit from them.

A-plots

I've heard the advice "you should have your YouTube title and thumbnail in mind before making the video" and I don't think that's entirely true, personally. I think what they really mean is that you should have your A-plot in mind. Your goal of the video. Here are some examples:

  • Spending 100 days doing something - the 100 day format is very common on YouTube because it works as such a flexible A-plot. You can spend 100 days working on a skill to see how much you can hone the craft, or you can spend it playing a video game simply to see what you can accomplish in that time.

  • [activity] but [twist] - This one is also super common, especially in the gaming space with challenge runs of games such as no jumping or no sprinting. But it also applies to other genres too. For example, drawing but blindfolded/colour blind, or sewing only using certain materials.

  • Why you're wrong about [topic] - Often used in the video essay and education space, the point of this video is to prove the viewer wrong.


Continuity tip

I wasn't sure where to put this, but it's important!

I generally suggest avoiding doing video series, but if you want to do them, my best advice would be to make each video self-contained.How many times have you clicked on a video that says "part 4" in the title before watching parts 1-3? And how often have you bothered going back to watch the rest of the series?If you decide to do a series of videos, give the audience relevant context when needed, and let them assume the rest of the series is unimportant. For example, if you're on the 5th episode of a Sims series, "If you're new around here, this is my sim, [name], and he's [personality.] Recently he's [context that explains what's currently going on.] Until today! [Explain A plot - goal of the video]" is a much better intro than "Welcome to part 5 of this series, if you haven't seen the other videos, go watch them," because I guarantee very few people will.

B-plots

Some B-plots are obvious from the start, but some you have to find and latch onto as you create your video. Here are some examples:

  • The challenge gets harder - This one is often used in 100-day videos, and sometimes the challenge itself does this automatically. Video games obviously get harder as they continue, so having limitations makes the later moments feel more challenging.

  • Tense rivalry - Whether you're playing a game with some friends, join a random lobby of players, or are doing a video with someone in which you're not even meant to compete, calling someone out by name and trying specifically to outmatch them in some (light-hearted) way can be a great way to add emotional investment into a video.

  • On-going bits - The emotional investment of your video doesn't have to be heartracing action or tense rivalry. Sometimes it can just be something really funny that keeps going throughout the video. If you're a streamer, your chat can play a vital role to this B-plot. Some examples I've personally seen are asking chat for their best pick-up lines, getting worse and worse as the video goes on. Or playing a rage game but every time you fall, a few seconds of a specific song plays.


Questions to ask yourself

When coming up with video ideas, here's a quick checklist of things to ask yourself:

  • What is the A-plot?

  • Is the A-plot good enough to hook the viewer? If not, how should I add to it?

  • What is the B-plot?

  • How well does the B-plot compliment the A-plot?

  • Is this video self-contained enough? If not, how can I change that?

  • Is this video consistent with my channel or the style I'm aiming for? If not, should I post it to a second channel?

  • Which videos of mine will share an audience with this video?

  • Have I appealed to that audience too much recently?


Workflow

Have an idea but don't know where to begin?


Styles of workflow

The 4 approaches to the video workflow

There isn't one single pipeline that works across all of YouTube because each channel has its own unique style in an already niche genre of video. However, I have learned that there are 4 main styles of workflow when it comes to video production on YouTube, and they're all based on when and how you script! Please keep in mind that this isn't a rigid guide; video styles and workflow can vary past these basic ideas.

Light Post-Commentary

Record, Edit, then Script last

Light post-commentary videos are the most common forms of gameplay videos, stream highlights, and vlogs. Usually these videos have basic planning, with and A-plot and maybe B-plot in mind before recording. Once a video in this style has been recorded, it will then be edited with basic post-commentary notes in mind. Then, finally, the post-commentary notes can be scripted and read aloud. The post-commentary of these videos are often short and informative. An intro to hook viewers, summary of things that aren't explained well in the video, maybe an outro.In summary, your workflow should be: basic planning (what's the point of the video, making sure it's logistically do-able etc.), then record the video itself, then move onto the editing, and finally focus on post-commentary parts and add them into the video before posting.Examples of YouTubers who do light post-commentary: Markiplier, AstralSpiff, How Ridiculous, More WillNE

Half Post-Commentary

Record, then Script and Edit together

Half post-commentary videos work in quite a unique way. Not only should you have an A-plot in mind, but you should actually be more focused on the B-plot as you do your live-recording. This is because your post-commentary should be carrying the A plot along, whereas your live-commentary works as a refreshing break from the "point" of the video, and instead focuses on the emotional investment side. Reactions to funny moments, on-going jokes, challenges you face, etc.You may choose to save the scripting and post-commentary recording until after the rest of the footage has been edited, alongside the editing process, or before the editing even begins. This is entirely up to you as they all have their pros and cons. If you record too early, you might have to re-record for the sake of pacing or for continuity's sake. If you have a dedicated video editor, recording post-commentary alongside the parts of the video they're on is tedious and requires a lot of communication. If you save it until after the edit, you may find your post-commentary ruins the pacing.Examples of YouTubers who do half post-commentary: Michael Reeves, William Osman, Max Fosh, DougDoug (sometimes)

Full Post-Commentary

Record, Script second, then Edit

Full post-commentary is exactly what it sounds like. You do all your planning for the A and B plots, then record the content, before finally doing the post-commentary.Most people choose to do the post commentary as they watch the video back. For those who are editing the video themselves, they might do the post commentary as they edit a given section of a video. Those who have dedicated video editors may record all the post-commentary before sending it all off to be edited.Examples of YouTubers who do full post-commentary: Any Austin, Nile Red, I Did A Thing (mostly)

Pre-Commentary

Script first, Record, then Edit

Pre-commentary videos are where you have a full scripted layed out before you've recorded anything. This is extremely common amongst video essayists and educational channels.The process of this usually goes: plan & research, script the video, read the script, and then edit it before posting. Gathering B-roll during this time can range from during the researching and scripting process (theorists channels do that a lot) to during the editing process (video essayists usually opt for this.)Examples of YouTubers who do Pre-Commentary: Ryan George Extra Plus!, Tom Scott's older videos, Game Theorists (and most theorist channels)


Communicating with a team

Working as a team doesn't work if there isn't good communication.
Here are some vital tips to improve your team!

If you have a team

  • Allow your team to all talk with each other. Your editors want to learn from one another, your script writers can provide great feedback. Not only is this good for them, it also benefits your own content by making it much more consistent in style.

  • Learn the skills yourself. Your feedback isn't going to be as helpful to your editors if you don't know what language to use or don't understand how the software works.

  • Make content schedules more clear across the board - Trello is a pretty solid choice if you want to list out video ideas, what's in which stage of production, etc. But you can also just keep your team informed manually.

  • Don't be shy about talking to them during recordings. I've seen streamers say things like "please cut this part out" or "zoom in every time x happens."

If you're in a team

  • Talk with your other team members, ask them for feedback on your work, brainstorm ideas together. You can learn a lot from each other.

  • Send drafts, clips, concepts and concepts. Don't just go off and do the work, frequently check in with the creator to make sure what you're doing is to their liking. This helps shape the content early instead of risking hours of work being undone.

  • Suggest changes to the workflow. The creator should have final say, but if you believe there are better methods that help save time or produce better outcomes, most creators would love to hear that kind of feedback from the people they work with!


Video Production

Here's all the advice I can give you for actually creating your videos


Recording a video

Read this before you hit record!

  • Remember that it's always easier to cut things than to add things. If you aren't streaming, feel free to say things multiple times (different takes) or say different things and trust the editing process to keep the best parts.

  • Always record as .MKV files. If OBS or even your whole PC crashes, .MKV files will usually keep everything recorded, whereas .MP4 files corrupt. .MKV files are very easy to "remux" into .MP4 files using OBS.

  • Always split your audio tracks!! Every editor, including yourself, will thank you for this. I usually suggest track 1 to be your master track (everything) as that's useful for streaming, track 2 to be your mic, track 3 to be the content (the game you're playing, video you're reacting to, etc.), track 4 to be Discord (or any other voice call application you use), and finally use track 5 for any stream things (donation notifications, background music, TTS, etc.)

  • If you are a streamer, remember that video editors have to cut around things and might want to zoom into the stream, so keep any stream visuals (Twitch chat, donation notifications, etc.) as non-intrusive as possible (keep them small, out of the way of the main content, etc.)

  • Remember that you can take notes while you record! If you're not streaming, take your time to just write down timestamps of a recording, or if you'd prefer (or are streaming) there's software out there that allow you to put markers on recordings so once they're dropped into editing software, you can easily see where key sections are.

Scripting a video

How to write goodly

  • Study videos! I'm not kidding, literally just sit down and study videos of YouTubers you'd like to pull inspiration of. Don't study their exact words, but instead the purpose of each line. How often do they make jokes, bring up annecdotes, ask rhetorical questions, make basic observations/react directly to the content. Don't copy their wording or format, but learning the frequency of these things can help you figure out how you want to format your own scripts.

  • For those writing scripts for others, tone and timing doesn't always translate when writing a script. Even the best script writers can't predict how someone else will read it, and the best YouTubers can't just read any script naturally. Adding comments explaining the tone and point can be useful, you can also highlight various parts in different colours (green for jokes, red for lines that are critical to the content, blue for editing notes, whatever works for you!)

  • Similar to the recording phase, you can always offer more lines than you need for a script. A few different ways of saying a line, a few different jokes, you should always create more options for the recording and editing phases.


Editing a video

This is my specialty!

Beginner's guide

Don't know where to start? Start here!

  • Currently my biggest recommendation for editing software is this: Premiere Pro is easy to learn as it's very accessible for beginners, it's what I first learned and what I currently use. However, it's costly. If you don't have access to Adobe Creative Cloud, then don't bother. Instead, DaVinci Resolve is free and just as good, the only downside to learning Resolve first is that it's quite technical looking.

  • The learning curve of editing is quite exponential to begin with. You'll spend some time learning and, whether you're proud of what you make or not, it won't be very good from a critical standpoint. But just editing a few videos and getting used to the software will hone your skills very quickly. But it's crucial you push yourself. Don't get lazy with edits. Learn to do things the "correct" way and try new things!

  • I won't teach you how to edit videos here but a good starting ground would be learning to cut between two different perspectives, adding zooms to footage, and adding text and pictures. After that, learn to make zooms smoother with "key frames," learn to edit the font of your text, and try adding sound effects and music. Learn these core things and you'll have all the basics you need to edit a solid video!

  • When you edit for long enough, you notice a kind of rhythm to your edits, this is your pacing; it's how quickly after someone stops talking you cut away, and how short of gaps you allow between speech, even things like perfectly cut screams. A lot of editors fall into their own set pacing. I personally like faster paced content because those cuts feel cleaner to me, whereas another editor might find them erratic or harder to do without seeming too jarring.

General editing tips

Your future self will thank you.

  • I CANNOT stress this enough!! Listen close... keybinds are your best friend. You don't have to even learn them, you can just open whatever editing software you use and change the keybinds to whatever makes sense to you. If you know what you're doing, you can use AutoHotkey to have a combination of keybinds. I can edit an entire video by pressing just a few buttons on my keyboard rather than moving my mouse around the screen, it's a huge time save!

  • Similarly, learn how to use presets. A lot of editing software allows you to save effects as presets. If you zoom into a webcam a lot during a video, save that transformation as an effect preset, then simply drag the preset onto any clips you want to zoom in on. Another big time save!

  • There's another kind of pacing which isn't distinctly talked about a lot, and that's a term I've coined the "context : payoff ratio." It's the amount of context a style allows for an amount of payoff the video gets from it. A joke that's extremely funny or becomes an on-going bit may be worth keeping a lot of context for, but a long gameplay segment for an otherwise uninteresting side quest might be worth cutting completely (depending on the style of content you're going for.)

  • Keep everything you use for a given project in ONE folder. I usually have a folder with the video name (for example "PokemonLegendsZA") then 3 folders inside that; project (all the Adobe project files), Footage (recordings, voice over, anything core to the video) and Assets (sound effects, visual gags, music, etc.) You don't have to follow that guide exactly, but keeping it all in one larger folder means you can easily find assets you've used in previous videos, zip the folder and send it to someone if the need arises, and easily delete the folder without dealing with all the random assets laying around in your Downloads folder. We all know how messy that folder gets.


Packaging a video

Titles & Thumbnails!

How to sell a video

Most guides can be condensed to these points

So you've finished editing the video, now it's time to sell it. Here are some critical pieces of advice that apply to nearly every video out there:

  • Titles should explain the premise and ask a question - Every title should clearly tell you the video's premise, but they should also make the viewer question something. (If this tip was a video, instead of titling it "Titles should explain the premise and ask a question" a better title would be "YouTube titles do 2 simple things." This tells you that the video explains YouTube titles, while making you question what those 2 things are.)

  • Titles should be short but punchy - try to keep titles short, too many characters and you risk mobile cutting the title off early. But make sure the words are punchy. ("I Worked 3 Jobs At Once - it BROKE me!" works way better than "Why I HATE Employment" The second example may be a little shorter but it isn't nearly as punchy)

  • Less is more when it comes to thumbnails too - The fewer (and bigger) the subjects and text, the better. Avoid busy backgrounds and keep words short and snappy ("STOP." works better than "DON'T DO IT!")

How selling a video works

How do videos actually draw viewers into watching them?

Learning what makes a good title and thumbnail also requires learning why viewers make the decision to click on videos in the first place:

  1. The thumbnail first draws the viewer's attention - this is done through bright colours, big subjects, bold text, exaggeratory faces, etc.

  2. The viewer looks at the thumbnail and becomes curious - Why are the people in the thumbnail doing that? What is the text referring to? Why is there a character I recognise?

  3. The viewer reads the title which turns their general curiousity into a specific unanswered question - Am I wrong about this topic? What does this big project look like? How was this done?

  4. The viewer, wanting to answer that question, watches the video.


Working Freelance in The Content Creation Space

Working in this space can be daunting, frustrating, and even demotivating. Here's everything I've learned.


Portfolios & Finding work

Where do you even begin?

Your first "clients"

Your first clients don't need to be people who have officially commissioned you. If you have a friend you want to make art for, make art for them and add it to the portfolio. If your family want to edit a video of their cat, edit it and add it to the portfolio. I personally started with a portfolio entirely of videos I made for college assignments and a couple meme edits I made in my free time. Creators are human; they want to know you are too, so make human things.

Creating the portfolio

You don't have to start with a crazy portfolio and you most certainly don't need a professional website. Eventually these things are nice, but you can also just start with a YouTube playlist of videos you've edited, or an Instagram account of art you've drawn. If you do want to make something more professional, I personally recommend the following websites:

  • Carrd - This is the website I use the most! The free version alone is just really nice for putting your best stuff in one place and making it look good.

  • YTJobs - This is one for those who do video editing, thumbnail art, scripting, or content management. It allows you to make a portfolio, and for clients to varify your work and post reviews under their channel name!

  • VGen - This is for anyone who makes art of any kind; Twitch/Discord emotes, stream overlays, VTubers & PNGTubers, and any other art you can think of!

Make fan content

Fan content is actually one of the best ways to build up a portfolio. Draw art of your favourite streamer, do covers of your favourite music artists, take things that exist and put your own spin on it. Not only do these have a pre-established audience who can see your work, but there have actually been whole careers built from people just making fan art. Video editors and artists espcially get seen by YouTubers and streamers they make fan content for and get picked up to do official work.

Network!

A lot of people enter the content creator space trying sites like Fiverr. I personally haven't bothered with that, and have only looked for work via YTJobs a few times. I actually mostly recommend against these sites for commission work unless there's a specific job listing that appeals to you.Instead, the majority of my work has come from networking. Most creators know someone with more followers than them, and most creators are happy to vouch for you if you do a good enough job. If they don't know someone with more followers, someone else they know might. So the next time you're looking for work, start with someone you've already done work for (including friends) and ask them if they know anyone who'd be interested. Look at people they collaborate with, creators with shared audiences, ask members of their communities.


Working with a client

Building rapport

I cannot overstate how valuable it is for you to build a strong relationship with your clients. Many YouTubers and streamers have a passion for the creative process and making things they're proud of, not just for the business aspects. If you don't share that passion with them, and show them that passion, they're less likely to keep you around.A lot of freelance-client relations stay strictly professional, but they don't have to. I've made friends with some of my clients and it's improved communication, workflow, and financial stability for me. Obviously don't be weird, but remember that they aren't your boss, they're your co-worker and you likely have the same goals - to make quality content you can be proud of.

Integrate yourself

Creators don't just settle on specific editors and artists because they're lazy. These editors and artists learn the style and then add their own subtle spin to it. Lixian, one of Markiplier's editors, has literally added himself into a lot of Mark's videos. Long-term viewers can tell when Lixian has edited a Markiplier video, even if he isn't in it. Lycel does a lot of thumbnail work in the Mario Odyssey community, her style has become a brand of a specific style of content shared across a few channels. In summary, make it difficult for clients to find someone who can do what you do!

Cut your losses

Sometimes your skills, passion, and time aren't valued. I've worked for YouTubers who've just stop replying completely after a commission is complete. Friends of mine have had the same too, with some even being scammed out of money. I highly recommend watermarking your commissions until you've been paid in full by the client as this avoids the awkwardness of asking for a deposit and allows you to prove that the work is done without them stealing it.In addition to that, sometimes you have to consider how much work you're putting in and whether the money you're making for it is actually worth your time. As you keep working in this space, your experience adds up and your time should be financially valued higher. I started out at just $50 per video, with some videos taking me a whole week to edit. Now I ask for $35 per hour worked minimum. Remember, there will always be a cheaper freelancer, but they won't have the experience, communication, or style that you bring to the table. Every addition to your portfolio is another quest completed, and every client is another level up the content creator ladder.